Unit.runtime = 0 when running a GPU project.

Moderators: Site Moderators, FAHC Science Team

Post Reply
speed2048
Posts: 17
Joined: Sun Oct 01, 2023 8:01 pm

Unit.runtime = 0 when running a GPU project.

Post by speed2048 »

I have observed that the unit.runtime= 0 ( when connected via WebSocket ) when running a GPU Project. This does not occur if I am running a non GPU client.
calxalot
Site Moderator
Posts: 896
Joined: Sat Dec 08, 2007 1:33 am
Location: San Francisco, CA
Contact:

Re: Unit.runtime = 0 when running a GPU project.

Post by calxalot »

I believe unit runtime is zero until a WU has been successfully completed for that project number.

Some limited history data is stored in client.db, which is used when estimating ppd and eta.
speed2048
Posts: 17
Joined: Sun Oct 01, 2023 8:01 pm

Re: Unit.runtime = 0 when running a GPU project.

Post by speed2048 »

So only GPU projects will exhibit this behavoir?
calxalot
Site Moderator
Posts: 896
Joined: Sat Dec 08, 2007 1:33 am
Location: San Francisco, CA
Contact:

Re: Unit.runtime = 0 when running a GPU project.

Post by calxalot »

I wouldn’t think so.
The code using runtime looks generic, not specific to WU or core type.
Post Reply